Dragonhold Castle Hub
Rebuild Dragonhold, expand your town, and unlock crafting between Azarkeen missions.
The Dragonhold castle hub is your guide to the permanent half of Exis Games’ extraction ARPG. Between dangerous trips into Azarkeen, you return to a private hub island where ruined castle wings wait for Anchor Stones, town plots consume looted resources, and crafting stations turn materials into gear that makes the next extract safer. Castle progression is not optional side content — it is the visual tech tree layered on top of your rider abilities.
Think of the hub as compound interest. Every successful extract anytime run feeds construction; every restored castle section unlocks abilities, vendors, or systems; every town building opens new crafting paths documented in Crafting. Neglect the hub and Fate-modified missions outscale you even with strong combat reflexes.
Featured castle guides
Anchor Stones are mission rewards that shift portions of Dragonhold castle back into reality. Each stone restores a wing with gameplay impact — not just scenery. Read this first if you are unsure why mainline missions matter as much as rare drops.
Town Buildings cover the resource-driven construction around the castle: which structures unlock vendors, storage, or utility first, and how Azarkeen material routes from the Map hub feed those plots.
Crafting Stations explain station dependencies — what must be built before you can forge weapons, armor, or consumables reliably. Cross-link Gear Priority so crafted output matches your build plan.
Lair and Garrison cover warrior and dragon class hub buildings — Hotfix 1.4 cost cuts, unlock order, and how they feed mount versus ground progression between Town Buildings projects.
How castle connects to extraction
Castle guides assume you understand the extraction loop. If extract timing still feels fuzzy, read How to Extract and the Extraction hub first. Mission Loop shows where Anchor Stone quests sit relative to optional depth.
Hand of Fate modifiers at departure can buff resource drops or punish long farming stays — Hand of Fate helps you decide whether tonight is a build night or a push-for-materials night.
Solo vs co-op hub progression
Solo players own every building choice without negotiation. Co-op groups on dedicated servers should agree whether hub resources are pooled, role-based, or host-privileged before spending rare mats on town plots. See Dedicated Server for save and permission expectations after 1.0.
Recommended reading order
- Anchor Stones — castle restoration mechanics.
- How to Rebuild the Castle — optimal early wing order.
- Town Buildings — resource spend priorities.
- Crafting Stations — forging paths for your build.
- Lair and Garrison — class buildings after core town plots are online.
Related hubs
- Builds — stats that crafted gear should target.
- Items — materials and relics worth hoarding for construction.
- Guides — Getting Started for first hub visit.
- Tools — checklists when planning grouped rebuild sessions.
Dragonhold castle growth should feel like momentum — each Anchor Stone visible on the skyline, each town building explaining why last night’s extraction mattered. Use the sibling pages below for step-by-step priorities, and revisit this hub after major updates reshuffle construction costs or unlock order.
Hub island tour checklist
Walk your island after every successful extract before launching again:
- Castle footprint — note phased wings awaiting the next Anchor Stone from Anchor Stones.
- Town plots — confirm which blueprint is one mat stack away; farm that mat on the next run per Azarkeen map routes.
- Station interactables — open every bench listed in Crafting Stations for new recipes in Crafting.
- Loadout bench — equip crafted upgrades aligned with Beginner Build or your specialized plan on the Builds hub.
Castle progression and extraction discipline
Hub growth does not pause Fate pressure in the field. Nights dedicated to Anchor Stone mainline should use conservative extract calls from How to Extract — losing stone progress hurts more than skipping a purple beam. Mat-farm nights pair with Hand of Fate resource buffs and Risk vs Reward stop-loss rules.
Co-op hosts running a Dedicated Server should confirm castle and town state with the group before spending pooled resources. First-time visitors still learning departure basics should start at Getting Started and the Extraction hub before committing rare mats to the wrong plot. Terminology for castle systems lives on the Wiki alongside patch summaries.
Frequently Asked Questions
Quick answers tied to this page.
What are Anchor Stones in Dragonhold?
Mission rewards that restore sections of Dragonhold castle and unlock abilities or hub systems. Full details in Anchor Stones and How to Rebuild the Castle.
Should I build town plots or restore castle wings first?
Usually balance both — Anchor Stones follow main missions while town buildings need Azarkeen resources. Town Buildings suggests early priorities.
Where do crafting stations unlock?
Through town and castle progression. See Crafting Stations and Crafting for recipes and material routes.