Dragonhold Flight Controls
Soar over Azarkeen, strafe with fire, and dismount on your terms.
Flight is Dragonhold’s identity. Exis Games built an extraction ARPG where you commute by dragon, soften packs with breath weapons, and dive into ground combat only when the mission demands it. Poor flight literacy wastes stamina, misaligns extract routes, and turns boss openers into free damage taken. This guide documents default PC controls concepts, aerial combat habits, and dismount timing so your mount feels like a weapon — not a taxi you abandon at the first bush.
Default flight bindings (PC baseline)
Exact keys vary by patch and remapping, but Early Access builds typically separate:
- Mount / dismount — toggle between rider-on-back and ground control.
- Pitch / yaw — mouse or stick moves dragon heading; W/S or equivalent adjust altitude and forward thrust.
- Bank / roll — A/D strafe horizontally while airborne for evasive passes.
- Primary breath — mouse button or key fires sustained or burst flame depending on dragon upgrade.
- Dragon ability bar — secondary wing buffs, dive bombs, or tail sweeps unlocked via Dragon Upgrades.
- Boost / sprint — consumes stamina for speed; critical for extract escapes.
Check in-game Settings → Controls after every major update. Cross-read Getting Started for first-run binding sanity checks.
Mounting and takeoff
From ground:
- Clear immediate melee aggro — mounting animations are vulnerable.
- Hold mount input until fully seated.
- Climb before turning toward objectives — low-altitude turns snag terrain in Azarkeen.
- Scan Hand of Fate hazards (Hand of Fate) that punish low flight, such as archer towers or storm winds.
From hub island, practice a full loop: takeoff, orbit castle, land — muscle memory here prevents panic mounts during extractions.
Core maneuver types
Orbit strafe
Circle a target at medium range while breathing. Keeps you off melee reach and spreads damage across add packs. Essential for solo players who must soften elites before dismounting.
Dive pass
Enter from altitude, fire during descent, climb out before ground AOEs. High risk, high stamina cost — use for isolated targets, not dense camps you cannot exit.
Hover snipe (limited)
Some builds allow brief hover for precision; stamina drains fast. Prefer moving strafes unless boss weak points require static aim (How to Beat Bosses).
Terrain masking
Use ridges and ruins to break archer line-of-sight while regenerating stamina. Critical when the AI Director adds ranged squads mid-fight.
Stamina management
Dragon stamina gates everything:
- Budget boost — save for extract emergencies or boss phase transitions.
- Do not zero stamina over water or chasms — fall damage and remount delays kill runs.
- Upgrade stamina pools early — see Dragon Upgrades and castle unlocks tied to mount power.
- Land in safe pockets — brief ground touch sometimes regens faster than risky hover; patch notes may adjust regen rules.
If stamina hits red during How to Extract routes, dismount in cover and fight on foot rather than stalling mid-air.
Aerial combat priorities
Target selection order:
- Ranged threats — mages and archers punish slow orbits.
- Elites buffing packs — aura carriers amplify Director spawns.
- Ground AOEs — destroy totems or casters before dismount.
- Trash — only when stamina allows or quest requires counts.
Breath attacks often apply stagger — chain into ground finishers after intentional dismount.
Dismount timing
Dismount when:
- Entering interiors or low-ceiling boss arenas.
- Breath damage falls off due to resistances.
- Looting chest clusters in cleared camps.
- Remaining mounted would pull extra adds through noise radius.
Do not dismount because breath cooldown briefly ended — remount cooldowns and aggro resets matter. Pair with Ground Combat for landing zone discipline.
Co-op flight etiquette
- Call dives — friendly fire or blocking flight paths causes whiffs.
- Assign sky rider — one player maintains add control aloft while others loot.
- Sync extract boosts — slowest mount sets extract pace; see Co-op Guide.
Camera and flight together
Flight readability depends on FOV and camera lag settings from Camera Settings. Increase FOV slightly if large dragon models block center-screen targets. Reduce camera shake if motion sickness limits session length — solo grind sessions need comfort.
Common flight mistakes
- Face-tanking ground AOEs — dragons are sturdy, not invincible.
- Hovering in Director spike zones — stationary air targets invite archers.
- Dismount mid-orbit without landing clear — mount animation locks you in damage.
- Ignoring verticality — some chests sit on ledges only reachable by careful approach climbs.
Practice drill (10 minutes)
- Hub orbit — 360° turns without altitude loss.
- Target dummy or weak camp — five strafe passes without stamina empty.
- Intentional dismount → ground kill → remount cycle.
- Extract route fly-through without stopping.
Repeat after binding changes or patch flight physics notes in Updates.
Dragonhold rewards riders who treat the sky as home turf. Master flight and every extraction starts with an advantage — and ends with a dragon waiting where you need it.
Frequently Asked Questions
Quick answers tied to this page.
Can you remap Dragonhold flight controls?
Yes via in-game settings on Steam PC. Remount and breath keys should stay adjacent for combat flow.
Does dragon stamina regenerate in flight?
Stamina regen depends on upgrades and situational rules. Manage boost carefully and read Dragon Upgrades for pool increases.
When should I dismount during missions?
Dismount for interiors, bosses, and looting cleared areas — not mid-fight without a plan. See Ground Combat for landing safety.